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Formation Unity

Intro to the architecture and the development of 360 degrees experiences in Unity

Workshop

10, 12, 17, 19, 24 et 26 of February and 5, 10, 12, 26 of March 2018
Vidéographe

200$ plus taxes



Intro to the architecture and the development of 360 degrees experiences in Unity (33h of group classes and 2h of private classes)

Workshop plan: Workshop plan_architecture360

Dates:

  • Saturday 10th of February from 9am to 1pm
  • Monday 12th of February from 6pm to 9pm
  • Saturday 17th of February from 9am to 1pm
  • Monday 19th of February from 6pm to 9pm
  • Saturday 24th of February from 9am to 1pm
  • Monday 26th of February from 6pm to 9pm
  • Pause for the weekend of the 3rd and 4th of March
  • Monday 5th of March from 6pm to 9pm
  • Saturday 10th of March from 9am to 1pm
  • Monday 12th of March from 6pm to 9pm
  • Monday 26th of March from 6pm to 9pm

You have until January 15th 2018 to apply
*See conditions of admission later in the text

Financial aid provided by Emploi-Québec and workshop given in French by Casa Rara Studio.

Learn the foundations to build a 360° experience from scratch using Unity with the help of VR pioneers from Casa Rara Studio.

During the workshop, you will:

  • Have a Virtual Reality development training with professional instructors
  • Build the base of your pilot project in Unity
  • Receive all project files and a full course curriculum outlining the course modules with sources to deepen your knowledge.

You will:

  • Have an intro to the history of VR
  • Learn about the recent usages of VR in Arts, Films, Games and more
  • Learn the design pillars of creating a 360° immersive experience
  • Learn the basics of Unity, the leading 3D engine, to create VR apps and 360° videos of your own
  • Learn Art best practices to build in Unity. Asset integration, basic animation, basic shading and lighting
  • Learn basic audio integration in Unity and the role of sound specialization in 360° storytelling
  • Try an assortment of VR titles to inspire your creations
  • Build a VR project from scratch in Unity
  • Learn how to export your project as 360° video and VR app for different headsets

You’ll leave with:

  • A VR project you can keep building in your house
  • A stronger understanding of how to use Unity to create your own VR projects

Every participant should have their PC and have installed UNITY PERSONAL beforehand class number one.
It’s important also to follow this first tutorial to make sure the machine can handle Unity well. It will also help to get acquainted to the interface.

Min requirements to run Unity for development
OS: Windows 7 SP1+, 8, 10, 64-bit versions only;
Windows XP & Vista are not supported; and server versions of Windows is not tested.
CPU: SSE2 instruction set support.
GPU: Graphics card with DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities.

Conditions of admission

This course is intended for artists or those working or seeking work in the field of media arts. Applicants should reside on the island of Montréal and be available throughout the duration of the course, which is partly funded by Emploi-Québec.

Inscription
This workshop can receive 6 persons. Please call us at 514-521-2116 ext.221 to validate that you are eligible. You will then have to send your CV and a cover letter to info@videographe.org before January 15th.

Where: Vidéographe, 4550 Garnier Street, Montréal, QC H2J 3S7
When:  See calendar above
Public transport: Metro – Mont-Royal; Bus – lines 27, 45 and 97
Price: 200$

For further information or to reserve a place, please contact Olivia Lagacé on  (514) 521-2116 (ext. 221) or at info@videographe.org

Tali Goldstein — Co-Founder & Producer

With over 11 years of experience as a producer, Tali has filled leadership roles for her entire professional life. She has expertly managed budgets of over 5M USD. In her role as Minority Media’s producer, she shipped many games, including the critically-acclaimed Papo & Yo, the App Store chart topper Loco Motors, and the ground-breaking Spirits of Spring. Her most recent project, Time Machine VR, was one of the most acclaimed launch games for VR devices, praised by the industry and gaming press, and nominated for a 2016 NUMIX award. As a studio manager, Tali took Minority Media from a 5-person startup to one of Canada’s leading developers at the forefront of VR innovation, employing 40 highly-talented professionals. Tali has established relationships with all major digital content publishers, including Sony, Microsoft, Apple, Amazon, Google, Valve, Steam, Facebook, Oculus VR, HTC and Samsung.

Ruben Farrus — Co-Founder & Creative Director

Ruben has 9 years of experience taking games from inception to worldwide launch. He learned and perfected his craft at AAA developers Electronic Arts and Eidos before playing a decisive creative role in establishing Minority Media’s reputation in games like award-winning Papo & Yo and Spirits of Spring. Respected across the game industry, Ruben’s numerous keynotes, master classes, and workshops, have inspired his peers. Ruben worked with the National Film Board of Canada (NFB) on I Love Potatoes, a narrative game about social innovation. Since launch, the game has collected numerous prizes for its engaging social features and transformative thematic (Best Social Game at the Canadian Videogame Awards in 2015; The 2016 NUMIX Grand Prix; 2017’s Best Original Interactive Production by the Academy of Canadian Cinema & Television; among others.) Since 2013 Ruben has explored the VR medium with gaming, educational and artistic projects: Minority Media’s Time Machine VR, Niwîchewâkan: Cree Syllabics VR (with the Cree School Board) and Museum Of Symmetry (with the National Film Board).

Charlène Boutin – Designer

CASA RARA always keeps an eye out for fresh talent. Charlène has recently graduated from Game Design at l’Université du Québec en Abitibi Témiscamingue. During her studies, she cultivated a passion for making complex game systems and developing enticing stories capable of reaching player emotion. An organized leader by nature, she has skills in game design, level design, narrative design and complex mechanics design. She has sharp prototyping skills, including great knowledge of C# in Unity as well as Unreal Engine 4’s blueprint system. Charlène joined CASA RARA for an internship in March 2017, and quickly demonstrated her potential: she is a fast learner and has the attitude of a pro. Charlène creates proof that CASA RARA’s vision of pairing talented juniors with veteran developers delivers a huge payoff for the company.

Eliott Le Calvé — Lead Artist

Eliott is a skilled 3D and 2D artist who gained his experience working in France as a concept artist, character designer, modeller, and UI artist. He moved to Montreal in search of a team with unbridled creativity and enthusiasm. He is highly proficient in art pipelines, including sculpting (Zbrush), retopology/high/lowpoly modeling (3Dcoat, Maya), mapping (xNormal), rigging/animation (Maya) and PBR texturing (Quixel Suite, Photoshop). He also knows game engines Unreal Engine 4 and Unity inside out: Eliott masters engine integration, lighting/shading and FX (Shuriken, Cascade). Eliott is a great team player, and his versatility, hands-on approach and unique style have brought him to CASA RARA. He is a rare type of artist: more than a generalist, he is a true technical polymath that matches the specialist’s quality standards. Eliott’s understanding of both form and functionality makes him a perfect fit for our experienced art team.

© Charlotte Clermont, Plants Are Like People, 2018

Technical Support Program

Call for submissions

Deadline : March 1st, 2022



CALL FOR SUBMISSIONS

Deadline : March 1st, 2021

* New: 4 calls for submissions per year

Program description

The Technical Support Program is intended to support artists interested in experimentation and in pushing the boundaries of the moving image in all its forms.
This support can be used in the production phase of the project or in the post-production phase.

A total of 4 calls for submissions per year will be made, for which the following are the deadlines;

  • March 1st (for projects that will start between April and June)
  • June 1st (for projects that will start between July and September)
  • September 1st (for projects that will start between October and December)
  • December 1st (for projects that will start between January and March)

Please note that 2 projects per call for submissions will be selected.

Artists selected under this program have free access to:

  • Our editing suites, sound booth and digitizing equipment for a maximum of two weeks. These two weeks can be contiguous or spread over 3 months.
  • Free access to available equipment belonging to Vidéographe.
  • Two meetings with Vidéographe’s team to discuss the project and its circulation potential: one meeting at the start of the project in order to specify the needs and a second meeting at the end of the project.
  • The possibility of organizing a private screening at Vidéographe.

It is not necessary to be a member of Vidéographe to apply; however, should your proposal be accepted, we will ask that you become a member. Once you have signed the agreement, you will have three months to take advantage of the benefits that this program has to offer. Regular membership fees are $50 + tx per year and student membership fees are $25 + tx per year.

We are looking to support independent experimental or documentary works that stand apart for their currency and endeavour to renew the artistic language. We will accept proposals for single-channel video, installation, Web-based work, and all other forms of moving image. We consider all genres—video art, experimental work, fiction, documentary or essay form, animation, dance video, and videoclip. Please note that all works must be independent and non-commercial. Projects of a conventional nature, such as classic short narrative film or television documentary will not be considered.

Once your project is finished, you may submit it for active distribution by Vidéographe. Please note however that acceptance into the Technical Support Program does not guarantee that your work will be distributed.

Required

  • Candidates must possess full editorial and creative control of the project.
  • Projects must be independent and non-commercial.
  • Projects that have received support through this program may not be re-submitted.
  • Student projects are not admissible.
  • We encourage traditionally under-represented artists to submit a project. Vidéographe is driven by the conviction that multiple points of views are necessary to enrich society and the discipline we work in.

Selection process

Works will be chosen by a selection committee made up of Vidéographe staff and members.

Projects that are retained will be subject to a contractual agreement between the artist and Vidéographe. Schedules, revised budgets, and requirements regarding equipment, rooms, and technical support will be planned and clearly laid out, as will the terms and conditions relative to each party.

Application file:

  • Contact information and website if applicable
  • Project description (500 words)
  • Schedule; (Overall project timeline and detailed timeline for support for creation).
  • Technical needs; (Please consult our website for more details on our editing suites and equipment).
  • Resume.
  • Supporting documentation (current or past projects);
  • Maximum 10 minutes of video footage. Please send a link to your video(s). Do not forget to include the password if applicable; and/or maximum 15 images (max: 1024 px wide, 72 dpi); sketches, plans, and mock-ups may also be submitted in PDF format.

Submission of your file

Applications will be accepted by email only. An acknowledgment of receipt will be sent. Please write TECHNICAL SUPPORT PROGRAM in the subject heading of your email and send your file to info@videographe.org. Please send your file as a SINGLE PDF document (including links to videos). Files found in the text section of the email will not be taken into account.

Please allow three weeks for a response. Vidéographe chooses eight projects per year.

Illustration: Lee Lai

Eleven cultural organizations in Montreal affirm or reaffirm their endorsement of PACBI and restate their commitment to the liberation of Palestine.

PRESS RELEASE



In a strong statement of solidarity, eleven cultural organizations in Montreal have officially endorsed the Palestinian Campaign for the Academic and Cultural Boycott of Israel (PACBI), highlighting their commitment to the global Boycott, Divestment, and Sanctions (BDS) movement. This collective action underscores the essential role of culture in resisting colonial oppression and supporting the liberation of Palestine. While a ceasefire agreement has been partially reached, this support affirms that the struggle for justice, resistance, and liberation is more important than ever.  

The BDS movement, launched in 2004 by Palestinian civil society, calls for sustained and nonviolent pressure to end the Israeli colonial project and the ongoing occupation of Palestinian lands. The demands of the movement are as follows :

  • End the occupation and colonization of all Palestinian lands and dismantle the apartheid wall
  • Recognize the full rights of Palestinians to equality, both within the 1948 borders and in the occupied territories
  • Uphold the right of Palestinian refugees to return to their homes, as enshrined in international law and United Nations Resolution 194.

By supporting PACBI, these organizations reject complicity in the normalization of the Israeli colonial regime. On the contrary, they commit to supporting Palestinian self-determination by promoting artistic practices and cultural collaborations that resist colonial oppression and amplify the voices of liberation.

In October 2023, over 4,000 Canadian artists and cultural workers signed a solidarity letter stating:
”As artists, cultural workers, and academics, we firmly support the Palestinian struggle for freedom and against all forms of racism and colonial violence.” This collective statement underscores the belief that art is inherently political and that artists have a responsibility to stand in solidarity with oppressed communities, including Palestinians. (Hernandez, Cassie. “4,000 Canadian Artists and Cultural Workers Sign Palestine Solidarity Letter.” Hyperallergic, 20 Oct. 2023.)

Montreal, known for its vibrant cultural landscape, has a long history of engagement in global struggles for justice. This collective decision reflects a growing awareness among cultural workers of the importance of international solidarity in the fight against colonialism and apartheid.

This support comes at a critical time, as Palestinians face escalating land theft, systemic violence, and forced displacement under the ongoing Israeli occupation. The decision of these organizations to join PACBI is a long-awaited declaration that culture must align with the values of justice and liberation.

The organizations supporting this initiative are joining a growing global movement of artists, academics, and cultural workers committed to supporting the Palestinian people in their struggle for liberation and self-determination. These organizations hope that more groups will adopt PACBI across Quebec and Canada.

To date, the following organizations have united their efforts to support or reaffirm their commitments to PACBI: Ada X, articule, Atelier La Coulée, Céline Bureau, Centre Clark, Centre des arts actuels SKOL, Dazibao, Metonymy Press, Oboro, PME-ART, and Vidéographe.

 

About PACBI 

The Palestinian Campaign for the Academic and Cultural Boycott of Israel (PACBI) was launched in 2004 as part of the BDS movement. It calls on cultural institutions and individuals to refuse complicity in violations of international law and human rights committed by the colonial regime, emphasizing the transformative power of global solidarity. PACBI is committed to freedom of expression as outlined in the United Nations International Covenant on Civil and Political Rights (ICCPR) and, in principle, rejects boycotts of individuals based on their opinions or identity (such as citizenship, race, gender, or religion).